![]() And right now, the market is in a different place than it was when they first launched DOA5 (hard to believe it's been 6 years). This is generally where my thoughts are with their direction. And there's also blood splatter on the screen because that's cool, I guess. There are slow motion close up punches to add something interesting for spectators, like the slow motion in Tekken 7 when there's a close encounter. There is a greater emphasis on fighting with bruising, added to the sweat and dirt they implemented in 5. They are all in more traditional fighting garb. The characters are redesigned to be more realistic than their DoA 5 counterparts. With DoA 6 they are going for mass market appeal the big thing now is eSports. It gets a lot of negative press for this despite having a solid foundation in fighting systems etc. DoA has a reputation for catering to perverts so it's got a certain stigma attached to the series because of the levels of fanservice the series has allowed. It's not what's wrong with fanservice it's what's wrong with mainstream opinions. Life isn't always sunshine and roses like some people wants it to be. I'm offended by many things but I somehow still need to live with them. For some God knows what reason there are people offended by that. Początkowo opublikowane przez INANE:On the other hand, what's wrong with some fanservice in the game?! The characters aren't male or female, they are just a bunch of eye candy polygons. From their market research this route is the one they've perceived to be the most profitable so that's why they're taking it. And yeah, they don't care about "the core fanbase" they care about money. So far it's working as the press coverage of the game has been wholely positive but that doesn't directly translate to sales. They're reducing fanservice as a trade off in the hope they'll attract more mainstream people. Dead or Alive was the first game to introduce breast physics to fighting games. Since the original Dead or Alive there was fanservice. Since DOA 2 fanservice was part of the game and some people who are with series from the very beginning are just treating it as the core feature, and reducing it just doesn't add any value to the game. Nowadays KT wants to appeal to the market that just doesn't exist while alienating part of the core fanbase. ![]() DOA 5(not last round) total sales were under 1mln units total(x360 and PS3). The problem starts here since the fighting genre is a very niche market. percentage of female players in fighting genre hoover between 8 to 13%. So far after browsing multiple reports avg. Początkowo opublikowane przez INANE:To appeal to female players?
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